# TeamUpgradeType

Can be referenced using either `TeamUpgradeType.BED_DEFENSE_I` or `"bed_defense_i"`

### TeamUpgradeType

```typescript
	/** Iron Era */
	BED_DEFENSE_I = "bed_defense_i",
	DESTRUCTION_I = "destruction_i",
	ALTAR_I = "altar_i",

	/** Diamond Era */
	DESTRUCTION_II = "destruction_ii",
	MAGIC_I = "magic_i",
	ALTAR_II = "altar_ii",

	/** Emerald Era */
	MAGIC_II = "magic_ii",
	ALTAR_III = "altar_iii",
```
