BedWars Creative
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  • ðŸŽĻSandbox Mode
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  • ðŸ›ĄïļWorldGuard System
  • 🍊BedWars Scripting
    • 🚜Services
      • ðŸŽ―AbilityService
      • ðŸ“ĢAnnouncementService
      • ðŸ§ąBlockService
      • ðŸ”ĪChatService
      • ⚔ïļCombatService
      • 🌊ïļDisasterService
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      • ðŸ”ĨForgeService
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      • 🛏ïļMatchService
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      • 🎁ModelService
      • ðŸĶĪMountService
      • 🏄‍♂ïļPlayerService
      • 🏗ïļPartService
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      • ðŸ“ŧSoundService
      • 🊄StatusEffectService
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    • ðŸĪEvents
      • BeforeProjectileLaunched
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      • Telepearled
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    • ðŸ“ĶObjects
      • AbilityConfig
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        • ImageEntity
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      • ParticleEmitter
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    • 📚Types
      • AbilityType
      • AbilityInputType
      • CreatureType
      • DisasterType
      • EnchantType
      • ItemType
      • KitType
      • ModelType
      • MountType
      • VehicleType
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      • SoundType
      • StatusEffectType
      • TeamUpgradeEraType
      • TeamUpgradeType
      • MatchRole
    • ⚙ïļUtilities
      • require
      • math
      • pairs & ipairs
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      • os
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      • tick
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      • wait
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  1. BedWars Scripting
  2. Types

StatusEffectType

List of all available status effects in the game (possibly outdated).

Applied using StatusEffectService.

Can be referenced using either StatusEffectType.INVISIBILITY or "invisibility"

StatusEffectType

SPEED_PIE = "speed_pie",

ENCHANT_FIRE_1 = "fire_1",
ENCHANT_FIRE_2 = "fire_2",
ENCHANT_FIRE_3 = "fire_3",
ENCHANT_FIRE_4 = "fire_4",

ENCHANT_STATIC_1 = "static_1",
ENCHANT_STATIC_2 = "static_2",
ENCHANT_STATIC_3 = "static_3",
ENCHANT_STATIC_4 = "static_4",

EXECUTE_3 = "execute_3",

SHIELD_GEN_1 = "shield_gen_1",
SHIELD_GEN_2 = "shield_gen_2",
SHIELD_GEN_3 = "shield_gen_3",

RAPID_REGEN_1 = "rapid_regen_1",
RAPID_REGEN_2 = "rapid_regen_2",
RAPID_REGEN_3 = "rapid_regen_3",

CLINGY_2 = "clingy_2",

CRITICAL_STRIKE_1 = "critical_strike_1",
CRITICAL_STRIKE_2 = "critical_strike_2",
CRITICAL_STRIKE_3 = "critical_strike_3",
CRITICAL_STRIKE_4 = "critical_strike_4",

LIFE_STEAL_1 = "life_steal_1",
LIFE_STEAL_2 = "life_steal_2",
LIFE_STEAL_3 = "life_steal_3",
LIFE_STEAL_4 = "life_steal_4",

PLUNDER_2 = "plunder_2",

ENCHANT_ANTI_KNOCKBACK_2 = "anti_knockback_2",

ENCHANT_UPDRAFT_2 = "updraft_3",

NO_KNOCKBACK = "no_knockback",

INVISIBILITY = "invisibility",
JUMP = "jump",
GIANT = "giant",
SHRINK = "shrink",
SPEED = "speed",
BURN = "burn",
HEAL_OVER_TIME = "heal_over_time",
FORCEFIELD = "forcefield",
POISON = "poison",
BIG_HEAD = "big_head",
GROUNDED = "grounded",
DECAY = "decay",

SHIELD_ACTIVE = "shield_active",
SHIELD_DOWN = "shield_down",

DIZZY = "dizzy",
SNOW_CONE = "snow_cone",
VOLLEY = "volley",

GROUNDED_ENCHANT = "grounded_enchant",

FOREST_1 = "forest_1",
FOREST_2 = "forest_2",
FOREST_3 = "forest_3",
FOREST_4 = "forest_4",

WIND_3 = "wind_3",

CLOUD_3 = "cloud_3",

TITANS_BLESSING = "titans_blessing",
TITANS_BLESSING_2 = "titans_blessing_2",

GOLDEN_APPLE = "golden_apple",
BLEED = "bleed",
SHOCKED = "shocked",

BLOSSOM_ATTACK = "blossom_attack",
BLOSSOM_DEFENSE = "blossom_defense",
BLOSSOM_KNOCKBACK = "blossom_knockback",
BLOSSOM_HEAL = "blossom_heal",

TRAVELING_MERCHANT_DAMAGE = "traveling_merchant_damage",
TRAVELING_MERCHANT_HEAL = "traveling_merchant_heal",

TASTY = "tasty",
DEVOURER_SPEED = "devourer_speed",
GREASED = "greased",

STICKY_BOOTS = "sticky_boots",

GOLDEN_EGG = "golden_egg",

WEREWOLF_FEAR = "werewolf_fear",
WEREWOLF = "werewolf",
WEREWOLF_FERAL = "werewolf_feral",
VAMPIRISM = "vampirism",
HUNGRY = "hungry",
FEEBLE = "feeble",
DARK_POWER = "dark_power",
FRANKENSTEIN_MONSTER = "frankenstein_monster",

CURSE_OF_THE_ALTAR = "curse_of_the_altar",

SLIME_BUFF_VOID = "SLIME_BUFF_VOID",
SLIME_BUFF_HEALING = "SLIME_BUFF_HEALING",
SLIME_BUFF_STICKY = "SLIME_BUFF_STICKY",
SLIME_BUFF_FROSTY = "SLIME_BUFF_FROSTY",
EMPOWERED_KICKS = "empowered_kicks",
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Last updated 1 year ago

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