# DisasterType

Spawned using [EntityService](https://docs.easy.gg/scripting/bedwars-scripting/services/entityservice).

Can be referenced using either `DisasterType.TORNADO` or `"tornado"`

### DisasterType

```typescript
METEORS = "meteors",
VOID_RISE = "void_rise",
TOXIC_RAIN = "toxic_rain",
TORNADO = "tornado",
```
