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BlockPlace

Fires when a Player places a block
-- Fortify all blocks placed by players to Stone Brick
Events.BlockPlace(function(event)
-- Only fortify player blocks
if (not event.player) then
return
end
-- Only replace wool blocks
if not string.includes(event.blockType, "wool") then
return
end
BlockService.placeBlock(ItemType.STONE_BRICK, event.position)
SoundService.playSound(Sound.FORTIFY_BLOCK, event.position)
event.cancelled = true
end)

Parameters

player: Player | nil

Player placing the block (if placed by a player).

position: Vector3​

Position in the world the block is being placed at.

blockType: ItemType​

The type of the block being placed

cancelled: bool [modifiable]

If set to true, the block place will be denied.
Last modified 4mo ago