Comment on page
EntityDeath
Fires when an Entity is killed
Example usage:
-- Give players 10 emeralds when they eliminate another player
Events.EntityDeath(function(event)
-- Only give payout if this is a player entity
if (event.entity:getPlayer() == nil) then
return
end
-- Only give payout if this is an elimination
if not event.finalKill then
return
end
-- Pay all assisting players 10 emeralds
for i, entity in ipairs(event.assists) do
if not entity:getPlayer() then
continue
end
InventoryService.giveItem(entity:getPlayer(), ItemType.EMERALD, 10, true)
end
end)
The killed entity.
The killer (or nil if not killed by anyone).
List of entities who damaged the victim within the last 15s.
True if the killed entity is going to be eliminated after this kill.
Last modified 2mo ago