-- Create a TNT generator above newly placed Ceramic blocks
Events.BlockPlace(function(event)
if (event.blockType ~= ItemType.BLASTPROOF_CERAMIC) then
return
end
local gen = GeneratorService.createGenerator(ItemType.TNT, event.position)
gen:setCooldown(4)
gen:setMax(100)
end)
Functions
createGenerator(itemType: , position: ):
Creates a Generator at the given position that will drop the item on a cooldown.