Model
For examples on how to use, check ModelService.
Parameters
modelName: ModelType
Name of the model to be imported
Functions
setPosition(position: Vector3)
Sets the position of the model.
getPosition(): Vector3
Returns the position of the model.
setRotation(rotation: Vector3)
Sets the rotation of the model.
getRotation(): Vector3
Returns the rotation of the model.
setCFrame(cframe: CFrame)
Sets the CFrame of the model to the specified CFrame.
getCFrame(): CFrame
Returns the CFrame of the model.
setScale(scale: number)
Sets the scale of the model.
getScale(): number
Returns the scale of the model.
setCollidable(collidable: boolean)
Sets whether the model should collide with other models, blocks, and players. Defaults to true on creation.
setAnchored(anchored: boolean)
Sets whether the model should have physics applied to it. Defaults to true on creation.
setTransparency(transparency: number)
Sets the transparency of the model. Transparency ranges from 0 (opaque) to 1 (invisible).
destroy()
Destroys the model.
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