Extends Entity (includes all the functions and parameters of Entity)


creatureType: CreatureType

Which type of Creature the entity is.

team: Team

Which team is allied with the Creature. Friendly Creatures, such as Skeletons or Ducks, will attack all other teams. Hostile Creatures, such as Void Crabs, will always attack all teams.


moveTo(position: Vector3): nil

Moves the Creature to the specified position.

attack(target: Entity, damage: number): boolean

Creature attacks the target Entity for the specified damage amount. Returns true if the attack was successful.

setSpeed(speed: number)

Sets the walk speed of the Creature.

getModel(): Model | nil

Returns the Model of the entity.

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