βΉοΈMessageService
Service for sending game messages.
-- Sends an info message to players when they get a kill
Events.EntityDeath(function(event)
if event.killer and event.killer:getPlayer() then
MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
end
end)Functions
broadcast(message: string)
sendInfo(player: Player, message: string)
sendError(player: Player, message: string)
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