Comment on page

MessageService

Service for sending game messages.
Example usage:
-- Sends an info message to players when they get a kill
Events.EntityDeath(function(event)
if event.killer and event.killer:getPlayer() then
MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
end
end)

Functions

broadcast(message: string)

Broadcasts a message to everyone online

sendInfo(player: Player, message: string)

Sends an info message to a specific player

sendError(player: Player, message: string)

Sends an error message to a specific player