Service for sending game messages.
Last updated 1 year ago
Example usage:
-- Sends an info message to players when they get a kill Events.EntityDeath(function(event) if event.killer and event.killer:getPlayer() then MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!") end end)
Broadcasts a message to everyone online
Sends an info message to a specific player
Sends an error message to a specific player