# MessageService

Example usage:

```lua
-- Sends an info message to players when they get a kill
Events.EntityDeath(function(event)
    if event.killer and event.killer:getPlayer() then
        MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
    end
end)
```

### Functions

#### broadcast(message: string)

Broadcasts a message to everyone online

#### sendInfo(player: [Player](https://docs.easy.gg/scripting/bedwars-scripting/objects/player), message: string)

Sends an info message to a specific player

#### sendError(player: [Player](https://docs.easy.gg/scripting/bedwars-scripting/objects/player), message: string)

Sends an error message to a specific player
