# TeamService

Example usage:

```lua
-- Gamemode: Tag
-- Hitting players makes them join your team.
-- Once everyone is on the same team the game ends.
Events.EntityDamage(function(event)
    -- Can only tag players
    if not event.entity:getPlayer() then
        return
    end
    -- Make sure the tagger is a player
    if (not event.fromEntity or not event.fromEntity:getPlayer()) then
        return
    end
    
    local attackerTeam = TeamService.getTeam(event.fromEntity:getPlayer())
    TeamService.setTeam(event.entity:getPlayer(), attackerTeam)
    
    -- Check that all teams besides the attackerTeam are empty
    -- If so give win to attacker team
    local gameOver = true
    for i, team in ipairs(TeamService.getAllTeams()) do
        if (team == attackerTeam) then
            continue
        end
        
        -- If another team has players the game is not over
        if #team:getInGamePlayers() > 0 then
            gameOver = false
            break
        end
    end
    
    -- Give out win
    if gameOver then
        MatchService.endMatch(attackerTeam)
    end
end)
```

### Functions

#### getTeam(player: [Player](broken://pages/fOfVQF5nlALekCoylPz2)): [Team](/scripting/bedwars-scripting/objects/team.md) | nil

Returns player's team. If player is not on a team this will return nil.

#### setTeam(player: [Player](/scripting/bedwars-scripting/objects/player.md), team: [Team](/scripting/bedwars-scripting/objects/team.md))

Change the team of a player.

#### getAllTeams(): [Team](/scripting/bedwars-scripting/objects/team.md)\[]

Returns table of all teams.

#### getTeamBed(team: [Team](/scripting/bedwars-scripting/objects/team.md)): [Block](/scripting/bedwars-scripting/objects/block.md)

Returns the block instance of the given team's bed.


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