BlockBreak
Fires when a Player breaks a block
Events.BlockBreak(function(event)
if (not event.player) then
return
end
-- Only consider ceramic block breaks
if (event.blockType == ItemType.BLASTPROOF_CERAMIC) then
InventoryService.giveItem(event.player, ItemType.FIREBALL, 1, true)
end
end)Parameters
player: Player | nil
position: Vector3
blockType: ItemType
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