BlockBreak
Fires when a Player breaks a block
Events.BlockBreak(function(event)
if (not event.player) then
return
end
-- Only consider ceramic block breaks
if (event.blockType == ItemType.BLASTPROOF_CERAMIC) then
InventoryService.giveItem(event.player, ItemType.FIREBALL, 1, true)
end
end)
Parameters
player: Player | nil
Player who broke the block.
position: Vector3
Position in the world the block was broken at.
blockType: ItemType
The type of the block being placed
Last updated