BlockBreak

Fires when a Player breaks a block

Events.BlockBreak(function(event)
    if (not event.player) then
        return
    end

    -- Only consider ceramic block breaks
    if (event.blockType == ItemType.BLASTPROOF_CERAMIC) then
        InventoryService.giveItem(event.player, ItemType.FIREBALL, 1, true)
    end
end)

Parameters

player: Player | nil

Player who broke the block.

position: Vector3

Position in the world the block was broken at.

blockType: ItemType

The type of the block being placed

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