# BlockBreak

```lua
Events.BlockBreak(function(event)
    if (not event.player) then
        return
    end

    -- Only consider ceramic block breaks
    if (event.blockType == ItemType.BLASTPROOF_CERAMIC) then
        InventoryService.giveItem(event.player, ItemType.FIREBALL, 1, true)
    end
end)
```

### Parameters

#### player: [Player](/scripting/bedwars-scripting/objects/player.md) | nil

Player who broke the block.

#### position: [Vector3](https://create.roblox.com/docs/reference/engine/datatypes/Vector3)

Position in the world the block was broken at.

#### blockType: [ItemType](/scripting/bedwars-scripting/types/itemtype.md)

The type of the block being placed


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