EntityDamage
Fires when an Entity is damaged
EntityExample usage:
Events.EntityDamage(function(event)
local matchDurationSec = MatchService.getMatchDurationSec()
-- Double all damage in the game after 15 minutes
if (matchDurationSec > 15 * 60) then
event.damage = event.damage * 2
end
-- Disable damage in first 45s of the game
if (matchDurationSec < 45) then
event.cancelled = true;
end
end)
Parameters
entity: Entity
The entity getting damaged.
fromEntity: Entity | nil
The attacker (if one exists).
damage: number [modifiable]
Amount of damage that will be dealt.
knockback: Knockback [modifiable]
Amount of knockback that will be applied.
cancelled: bool [modifiable]
If set to true the damage will be cancelled.
Last updated