# StatusEffectRemoved

Example usage:

```lua
Events.StatusEffectRemoved(function(event)
    if (event.statusEffect == StatusEffectType.TITANS_BLESSING) then
        local player = event.entity:getPlayer()
        if (player == nil) then
            return
        end
        SoundService.playSoundForPlayer(player, SoundType.TITAN_IDLE_4)
    end
end)
```

### Parameters

#### entity: [Entity](/scripting/bedwars-scripting/objects/entity.md)

The entity that had the status effect removed from it.

#### statusEffect: [StatusEffectType](/scripting/bedwars-scripting/types/statuseffecttype.md)

The type of status effect that was removed from the entity.


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