Enchant

Fires when a Player researches an Enchant.

Example usage:

Events.Enchant(function(event)
    -- Play the Learn Fire sound if a player receives a Fire 3 Enchant
    if (event.enchant == EnchantType.FIRE_3) then
         SoundService.playSound(Sound.WHIM_LEARN_FIRE)
    end
end)

Parameters

player: Player

The player who researched the enchant.

enchant: EnchantType

Type of enchant researched by the player.

cancelled: bool [modifiable]

If set to true, the enchant research will be cancelled.

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