Enchant
Fires when a Player researches an Enchant.
Example usage:
Events.Enchant(function(event)
-- Play the Learn Fire sound if a player receives a Fire 3 Enchant
if (event.enchant == EnchantType.FIRE_3) then
SoundService.playSound(Sound.WHIM_LEARN_FIRE)
end
end)
Parameters
player: Player
The player who researched the enchant.
enchant: EnchantType
Type of enchant researched by the player.
cancelled: bool [modifiable]
If set to true, the enchant research will be cancelled.
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