Comment on page

ConsumeItem

Fires when an item is consumed.
-- Make a player jump twice as high every time they eat a pie item
Events.ConsumeItem(function(event)
if (event.item == ItemType.PIE) then
event.player:registerJumpHeightMultiplier("pie_jumps", 2)
end
end)

Parameters

player: Player​

The player that consumed the item.

itemType: ItemType​

The item that was consumed by the player.

cancelled: bool [modifiable]

If set to true the item consume will be cancelled.