WeaponSwing
Fires when a weapon swings.
Events.WeaponSwing(function(event)
if (event.weapon == ItemType.LASER_SWORD) then
ItemService.dropItem(ItemType.COSMIC_LUCKY_BLOCK, event.player:getEntity():getPosition())
end
end)Parameters
player: Player
weapon: ItemType
hitEntity: Entity | nil
cancelled: bool [modifiable]
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