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UseAbility
Fires when an entity uses an ability.
-- When a player attempts to Recall, turn them invisible for a few seconds
Events.UseAbility(function(event)
if (event.abilityName == "recall") then
StatusEffectService.giveEffect(event.entity, StatusEffectType.INVISIBILITY, 6)
end
end)
The entity that used the ability.
The ability used by the entity.
If set to true, the ability use will be cancelled.
Last modified 3mo ago