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Knockback
The position from which knockback should be applied. If this is equal to the position of the hit entity, no knockback will be applied.
The amount of horizontal knockback applied. Defaults to 1. A value of 0 will apply no horizontal knockback.
The amount of vertical knockback applied. Defaults to 1. A value of 0 will apply no vertical knockback.
Example usage:
-- All damage events launch the hit entity into the air with no damage
Events.EntityDamage(function(event)
event.damage = 0
event.knockback.horizontal = 0.5
event.knockback.vertical = 5
event.knockback.fromPosition = event.entity:getPosition() - Vector3.new(0,3,0)
end)
-- Cancels knockback for all damage events
Events.EntityDamage(function(event)
event.knockback.horizontal = 0
event.knockback.vertical = 0
end)
Last modified 3mo ago