BedWars Creative
  • 📜Changelog
  • ðŸŽĻSandbox Mode
  • 🊓WorldEdit Commands
  • ðŸ›ĄïļWorldGuard System
  • 🍊BedWars Scripting
    • 🚜Services
      • ðŸŽ―AbilityService
      • ðŸ“ĢAnnouncementService
      • ðŸ§ąBlockService
      • ðŸ”ĪChatService
      • ⚔ïļCombatService
      • 🌊ïļDisasterService
      • 🊅DataStoreService
      • ðŸŠĻEntityService
      • ðŸ”ĨForgeService
      • 🏭GeneratorService
      • ðŸ‘Đ‍🚀GravityService
      • âŒĻïļInputService
      • 🎒InventoryService
      • 💎ItemService
      • 🛏ïļMatchService
      • â„đïļMessageService
      • 🎁ModelService
      • ðŸĶĪMountService
      • 🏄‍♂ïļPlayerService
      • 🏗ïļPartService
      • 🎉ParticleService
      • 👆PromptService
      • 💰ShopService
      • ðŸ“ŧSoundService
      • 🊄StatusEffectService
      • 🚁VehicleService
      • ðŸšĐTeamService
      • ðŸĨ‡UIService
    • ðŸĪEvents
      • BeforeProjectileLaunched
      • BlockPlace
      • BlockBreak
      • BedAlarmTriggered
      • ConsumeItem
      • Enchant
      • EntityDamage
      • EntityDeath
      • EntitySpawn
      • Forged
      • InventoryItemAdded
      • ItemPurchase
      • MatchStart
      • PlayerChatted
      • PlayerAdded
      • PlayerRemoving
      • PlayerDropItem
      • PlayerPickupItem
      • ProjectileLaunched
      • ProjectileHit
      • StatusEffectAdded
      • StatusEffectRemoved
      • WeaponSwing
      • TeamUpgradePurchased
      • TeamUpgradeEraPurchased
      • Telepearled
      • UseAbility
    • ðŸ“ĶObjects
      • AbilityConfig
      • Block
      • Entity
        • ImageEntity
        • KitEntity
        • CreatureEntity
      • Generator
      • Knockback
      • Leaderboard
      • MatchState
      • Model
      • ParticleEmitter
      • Part
      • Player
      • Prompt
      • ProgressBar
      • TextLabel
      • Team
    • 📚Types
      • AbilityType
      • AbilityInputType
      • CreatureType
      • DisasterType
      • EnchantType
      • ItemType
      • KitType
      • ModelType
      • MountType
      • VehicleType
      • ProjectileType
      • SoundType
      • StatusEffectType
      • TeamUpgradeEraType
      • TeamUpgradeType
      • MatchRole
    • ⚙ïļUtilities
      • require
      • math
      • pairs & ipairs
      • print & error
      • os
      • string
      • table
      • task
      • tick
      • tostring & tonumber
      • wait
Powered by GitBook
On this page
  1. BedWars Scripting
  2. Events

BeforeProjectileLaunched

Fires before a projectile is launched, allowing you to cancel the event.

PreviousEventsNextBlockPlace

Last updated 12 months ago

Example usage:

-- Cancel all telepearl throws
Events.BeforeProjectileLaunched(function(event)
    if (event.shooter == nil) then
        return
    end
    
    if (event.projectileType == "telepearl") then
       event.cancelled = true
    end
end)

Parameters

shooter: | nil

The entity that launched the projectile (may not exist).

projectileType:

The type of projectile that hit.

position:

The position from which the projectile was launched.

The velocity of the projectile when launched.

The type of item from which the projectile was launched, if the projectile was directly fired from the item.

cancelled: bool [modifiable]

If set to true, the projectile launch will be cancelled.

velocity:

sourceItemType: | nil

🍊
ðŸĪ
Entity
ProjectileType
Vector3
Vector3
ItemType