Events.PlayerPickupItem(function(event)
if (event.player:getEntity() == nil) then
return
end
if (event.itemType == ItemType.GLITCH_TRUMPET) then
EntityService.spawnKitEntity(KitType.MELODY, event.player:getEntity():getPosition())
AnnouncementService.sendAnnouncement("Let's jam!")
end
end)
Parameters
player:
The player that is picking up the item.
itemType:
The type of item that is being picked up by the player.
amount: number
The amount of the item that is being picked up by the player.
cancelled: bool [modifiable]
If set to true, the item pickup event will be cancelled.