PlayerPickupItem
Fires when a player collects an item from the ground.
Events.PlayerPickupItem(function(event)
if (event.player:getEntity() == nil) then
return
end
if (event.itemType == ItemType.GLITCH_TRUMPET) then
EntityService.spawnKitEntity(KitType.MELODY, event.player:getEntity():getPosition())
AnnouncementService.sendAnnouncement("Let's jam!")
end
end)Parameters
player: Player
itemType: ItemType
amount: number
cancelled: bool [modifiable]
Last updated