BedWars Creative
  • 📜Changelog
  • ðŸŽĻSandbox Mode
  • 🊓WorldEdit Commands
  • ðŸ›ĄïļWorldGuard System
  • 🍊BedWars Scripting
    • 🚜Services
      • ðŸŽ―AbilityService
      • ðŸ“ĢAnnouncementService
      • ðŸ§ąBlockService
      • ðŸ”ĪChatService
      • ⚔ïļCombatService
      • 🌊ïļDisasterService
      • 🊅DataStoreService
      • ðŸŠĻEntityService
      • ðŸ”ĨForgeService
      • 🏭GeneratorService
      • ðŸ‘Đ‍🚀GravityService
      • âŒĻïļInputService
      • 🎒InventoryService
      • 💎ItemService
      • 🛏ïļMatchService
      • â„đïļMessageService
      • 🎁ModelService
      • ðŸĶĪMountService
      • 🏄‍♂ïļPlayerService
      • 🏗ïļPartService
      • 🎉ParticleService
      • 👆PromptService
      • 💰ShopService
      • ðŸ“ŧSoundService
      • 🊄StatusEffectService
      • 🚁VehicleService
      • ðŸšĐTeamService
      • ðŸĨ‡UIService
    • ðŸĪEvents
      • BeforeProjectileLaunched
      • BlockPlace
      • BlockBreak
      • BedAlarmTriggered
      • ConsumeItem
      • Enchant
      • EntityDamage
      • EntityDeath
      • EntitySpawn
      • Forged
      • InventoryItemAdded
      • ItemPurchase
      • MatchStart
      • PlayerChatted
      • PlayerAdded
      • PlayerRemoving
      • PlayerDropItem
      • PlayerPickupItem
      • ProjectileLaunched
      • ProjectileHit
      • StatusEffectAdded
      • StatusEffectRemoved
      • WeaponSwing
      • TeamUpgradePurchased
      • TeamUpgradeEraPurchased
      • Telepearled
      • UseAbility
    • ðŸ“ĶObjects
      • AbilityConfig
      • Block
      • Entity
        • ImageEntity
        • KitEntity
        • CreatureEntity
      • Generator
      • Knockback
      • Leaderboard
      • MatchState
      • Model
      • ParticleEmitter
      • Part
      • Player
      • Prompt
      • ProgressBar
      • TextLabel
      • Team
    • 📚Types
      • AbilityType
      • AbilityInputType
      • CreatureType
      • DisasterType
      • EnchantType
      • ItemType
      • KitType
      • ModelType
      • MountType
      • VehicleType
      • ProjectileType
      • SoundType
      • StatusEffectType
      • TeamUpgradeEraType
      • TeamUpgradeType
      • MatchRole
    • ⚙ïļUtilities
      • require
      • math
      • pairs & ipairs
      • print & error
      • os
      • string
      • table
      • task
      • tick
      • tostring & tonumber
      • wait
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  1. BedWars Scripting
  2. Objects

Entity

An Entity is anything that can take damage (player, penguin, skeleton, etc).

PreviousBlockNextImageEntity

Last updated 1 year ago

Functions

getPlayer(): Player | nil

Returns the player playing as this entity. If this entity is an NPC (like a ) this will return nil.

getHealth(): number

Returns current health of the entity.

getMaxHealth(): number

Returns max health of the entity.

isAlive(): bool

Returns true if the entity is alive.

getPosition(): | nil

Returns the current position of the entity.

setPosition(position: )

Sets the position of the entity.

Example usage:

Events.BlockPlace(function(event)
    local entity = event.player:getEntity()
    if not entity then
        return
    end
    entity:setPosition(event.position + Vector3.new(0,3,0))
end)

Returns the current CFrame of the entity.

Sets the CFrame of the entity.

setMaxHealth(health: number)

Sets the max health of the entity.

setCustomName(name: string): nil

Sets a custom display name on the entity's healthbar.

destroy()

Destroys the entity.

getCFrame(): | nil

setCFrame(cframe: )

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ðŸ“Ķ
Creature
Vector3
Vector3
CFrame
CFrame