Entity
An Entity is anything that can take damage (player, penguin, skeleton, etc).
Functions
getPlayer(): Player | nil
Returns the player playing as this entity. If this entity is an NPC (like a Creature) this will return nil.
getHealth(): number
Returns current health of the entity.
getMaxHealth(): number
Returns max health of the entity.
isAlive(): bool
Returns true if the entity is alive.
getPosition(): Vector3 | nil
Returns the current position of the entity.
setPosition(position: Vector3)
Sets the position of the entity.
Example usage:
getCFrame(): CFrame | nil
Returns the current CFrame of the entity.
setCFrame(cframe: CFrame)
Sets the CFrame of the entity.
setMaxHealth(health: number)
Sets the max health of the entity.
setCustomName(name: string): nil
Sets a custom display name on the entity's healthbar.
destroy()
Destroys the entity.
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