Entity
An Entity is anything that can take damage (player, penguin, skeleton, etc).
Functions
getPlayer(): Player | nil
getHealth(): number
getMaxHealth(): number
isAlive(): bool
getPosition(): Vector3 | nil
setPosition(position: Vector3)
Events.BlockPlace(function(event)
local entity = event.player:getEntity()
if not entity then
return
end
entity:setPosition(event.position + Vector3.new(0,3,0))
end)getCFrame(): CFrame | nil
setCFrame(cframe: CFrame)
setMaxHealth(health: number)
setCustomName(name: string): nil
destroy()
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