PlayerChatted

Fires when a player sends a chat message
Example usage:
-- Add "/rain {item}" command that rains a resource on all players
Events.PlayerChatted(function(event)
-- Split out command from args
local commandArgs = string.split(event.message, " ")
local command = string.lower(commandArgs[1])
-- Check that command is "/rain"
if string.lower(command) ~= "/rain" then
return
end
-- Verify message at least has 2 arguments (command & item type)
if #commandArgs < 2 then
MessageService.sendInfo(event.player, 'Format: /rain <Item Type>')
return
end
local itemType = string.lower(commandArgs[2])
-- Check that item exists
if not ItemType[itemType] then
MessageService.sendInfo(event.player, 'No item exists named ' .. itemType)
return
end
local numDrops = 25
task.spawn(function()
for i=1,numDrops,1 do
for i,player in ipairs(PlayerService.getPlayers()) do
local entity = player:getEntity()
if not entity then
continue
end
local pos = entity:getPosition()
pos = pos + Vector3.new(math.random(-5, 5), 8, math.random(-5, 5))
ItemService.dropItem(itemType, pos)
end
task.wait(0.2)
end
end)
end)

Parameters

player: Player

The player that sent the message

message: string

The message sent by the player