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InventoryItemAdded
Fires when a new item is added to a player's inventory.
Example usage:
Events.InventoryItemAdded(function(event)
-- Sends a notification to a player that receives the Laser Sword item
if (event.item == ItemType.LASER_SWORD) then
MessageService.sendInfo(event.player, "You have unlocked the power of the force!")
end
end)
The player who received a new item.
The type of item received by the player.
The amount of the item received by the player.
Last modified 4mo ago