πModelService
Service for creating models.
-- Create a beachball above all iron blocks
local ironBlocks = BlockService.getAllBlocks({ ItemType.IRON_BLOCK })
for i, block in ipairs(ironBlocks) do
local positionAbove = block.position + Vector3.new(0, 3, 0)
local beachball = ModelService.createModel(ModelType.BEACHBALL, positionAbove)
beachball:setAnchored(false)
beachball:setCollidable(true)
beachball:setScale(0.75)
endFunctions
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