ProjectileHit
Fires when a launched projectile hits something (such as a block or entity)
Last updated
Fires when a launched projectile hits something (such as a block or entity)
Last updated
Example usage:
The entity that launched the projectile (may not exist).
The type of projectile that hit.
The position that the projectile hit.
The entity that was hit by the projectile (may not exist).
If set to true, the projectile hit will be cancelled.