-- Make the shooting player burn for 5 seconds when they launch a fireball
Events.ProjectileLaunched(function(event)
if (event.shooter == nil) then
return
end
if (event.projectileType == "fireball") then
StatusEffectService.giveEffect(event.shooterEntity, StatusEffectType.BURN, 5)
end
end)
Parameters
shooter: | nil
The entity that launched the projectile (may not exist).
projectileType:
The type of projectile that hit.
position:
The position from which the projectile was launched.