ProjectileLaunched
Fires when a projectile is launched.
-- Make the shooting player burn for 5 seconds when they launch a fireball
Events.ProjectileLaunched(function(event)
if (event.shooter == nil) then
return
end
if (event.projectileType == "fireball") then
StatusEffectService.giveEffect(event.shooterEntity, StatusEffectType.BURN, 5)
end
end)Parameters
shooter: Entity | nil
projectileType: ProjectileType
position: Vector3
velocity: Vector3
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